Hi, I'm Lucas. I design digital products where clarity, craft and complexity meet.

Société Générale BNP Paribas Allianz Crédit Agricole Franprix Intersport Boulanger Société Générale BNP Paribas Allianz Crédit Agricole Franprix Intersport Boulanger

Selected work

A selection of product, system and AI-driven work across fintech, design systems and complex digital platforms.

Capabilities

I bridge strategy and execution. My focus is on building clarity, alignment, and measurable outcomes through design.

UX research

Design systems

Information architecture

Interaction design

Prototyping

DesignOps

UX analytics

AI-driven design

Design workflow

A structured process to move from ambiguity to shipped product, combining research, systems thinking and iterative craft.

Empathize

Map users, workflows and constraints to reveal where complexity really starts.

Notion Maze FigJam

Define

Turn scattered inputs into a clear problem, success criteria and direction.

Claude Jira FigJam

Ideate

Explore flows, patterns and interaction models before choosing a path.

Mobbin Figma Claude

Prototype

Make ideas tangible with interactive flows before development starts.

Figma Claude Code Kiro

Test

Validate clarity, confidence and usability through fast feedback loops.

Maze Figma Analytics

Deliver

Document specs, states and edge cases so the product ships as intended.

Figma Claude Code GitHub

Frequently
Asked
Questions

How do you approach a new product problem?

I try to understand the problem before jumping to solutions. Who's the user, what are they actually trying to do, what does the business need and what can engineering realistically build. I map the real workflow and figure out the root cause, not just the symptom. Most of the time, getting the problem right matters more than any clever design.

How do you handle disagreement with a PM or engineer?

I bring it back to the user or the data so we're not just trading opinions. If we still don't agree, I'd rather prototype both options or run a quick test than argue. And I'm fine being wrong. Changing my mind when the evidence says so has earned me a lot more trust than digging in ever did.

How do you measure the success of a design?

Against whatever goal we agreed on at the start, not whether it looks nice. That might be task completion, time on task, fewer errors or adoption. I also just watch people use it. The numbers tell you something is off, but talking to users tells you why. A design works when it moves the metric and holds up when someone real touches it.

How do you balance speed with design quality?

I don't polish things that aren't decided yet. Early on, rough flows are enough to know if a direction is right. I save the detail for the parts users actually feel: the main flows, the edge cases, accessibility. Working closely with engineers and prototyping in code helps me stay fast without losing the intent along the way.

Design clarity, from first concept to shipped product. I help teams simplify complexity, prototype fast and move with confidence.